 begintownscript;
variables;
short choice,i,j;

body;
beginstate init_state;
i = 0;
while(char_ok(i) == 0){
	i = i + 1;
}
relocate_character(i,22,30);
force_view_center(22,30);
set_character_facing(i,4);
if(get_flag(25,1) == 4){
	activate_hidden_group(6);
	activate_hidden_group(3);
	force_instant_terrain_redraw();
	message_dialog("The sounds of merriment no longer came from the dining hall to the south. Indeed the entire room was eerily silent, there was no noise from anywhere in the Chapel.","");
	flip_terrain(23,41);
	flip_terrain(24,41);
	flip_terrain(30,33);
	flip_terrain(30,34);
	set_incidental_sound(0);
}
else{
	activate_hidden_group(1);
	set_incidental_sound(1);
}
set_character_pose(19,14);
force_instant_terrain_redraw(); 
break;

beginstate exit_state;
break;

beginstate start_state;
if((get_flag(26,4) == 0) && (in_horse() > -1)){
	message_dialog("I approached the horse slowly, not wanting to spook it. I didn't have to worry, it was a docile animal, the years having worn away any rebelliousness it once possessed.","It didn't object to my approach, even when I took the reigns and clumsily pulled myself onto its back.");
	set_flag(26,4,1);
}
break;

beginstate 10;
block_entry(1);
if(get_flag(26,0) > 0){
	if(get_flag(26,3) == 0)
		message_dialog("I wasn't about to leave the chapel while an intruder threatened my friends.","");
	else
		message_dialog("I was so blinded by my rage that I'd actually confronted the armed intruder, and now that I was here I wasn't going to flee, even if it was the rational decision.","If I was thinking rationally I wouldn't have been in this situation at all.");
	end();
}
set_flag(26,0,1);
relocate_character(i,23,42);
force_view_center(23,42);
force_instant_terrain_redraw();
message_dialog("Father Kay and the others had gathered around a black clothed man who lay at the doorstep of the Chapel. He looked young, but must have been in his late twenties.","He wore a black leather tunic, the left sleeve of which was stained with blood from a wound in his upper arm. It didn't appear serious enough to bring him writhing to the floor in pain.");
message_dialog("But there he was, moaning in agony and weakly thrashing about. Brother Gregor knelt to prop him up into a seated position, and I got my first look at his face. His skin was deathly pale, and he'd bitten his lip hard enough to draw blood.","Father Kay ripped away the bloody part of his sleeve, to reveal a narrow, yet deep, stab wound. It was no longer bleeding, but the skin around it was inflamed and sickly. _He's been poisoned. We need to....._");
reset_dialog();
add_dialog_str(0,"But I was too focused on the wounded man's arm to pay attention. Now that his sleeve was ripped away, I could see a large tattoo in the shape of a curved blade, poorly drawn in black ink and not looking any better for the wound in the center of it.",0);
add_dialog_str(1,"Peasant farmers and rural villagers don't wear sword tattoos. Suddenly the quivering mess before me took on a new, more sinister, appearance. At his belt he wore a long, wickedly sharp dirk, above which his hands clutched at his stomach in agony.",0);
add_dialog_str(2,"Hands that had killed.",0);
add_dialog_choice(0,"OK");
choice = run_dialog(1);

reset_dialog();
add_dialog_str(0,"_... The sooner we begin treatment the better. Gregor, hold his leg, and-- yes you too Matthias. Maria if you could hold the door ready? And Adrianna please run ahead and get a bed ready._",0);
add_dialog_str(1,"_Alright, lift on three. One-- gentle now-- two...._",0);
add_dialog_choice(0,"NO!");
choice = run_dialog(1);

reset_dialog();
add_dialog_str(0,"Father Kay was squatting with his hands under the man's arms when I interrupted. He looked up, startled. _I-- I'm sorry Adrianna, is there a problem?_",0);
add_dialog_choice(0,"We can't bring this man into the Chapel. He's clearly a bandit.");
choice = run_dialog(1);

reset_dialog();
add_dialog_str(0,"Kay studied the man for several seconds and nodded thoughtfully. _Yes. Yes-- I suppose he is..... But it is not our place to judge those that knock at our door._",0);
add_dialog_str(1,"Was he being serious? How could he suggest treating a man who was part of the problem that created all the misery and violence that the Order worked so hard to fix?",0);
add_dialog_str(2,"The men and women that came to the Order for help came because they were desperate. Driven from their lands by bandits and forced to abandon pride to accept our charity. Bandits were a veritable plague on these lands-- and we were going to aid one?",0);
add_dialog_choice(0,"But....");
choice = run_dialog(1);

reset_dialog();
add_dialog_str(0,"_There will be no debate. I will not leave a man to die a painful death on our doorstep, even if I knew for certain that he was a wanted killer. Now please run ahead and clear a bed in the infirmary._",0);
add_dialog_str(1,"This time I didn't argue, although on the inside I was considering the 'painful death' option. He would do no better for us if we were in his position and he ours.",0);
add_dialog_choice(0,"OK");
choice = run_dialog(1);
j = 6;
while(j < 28){
	if(char_ok(j) == 1)
		erase_char(j);
	j = j + 1;
}
activate_hidden_group(2);
set_name(28,"Bandit");
set_char_dialogue_pic(28,300,0);
set_character_pose(28,14);
relocate_character(28,13,15);
relocate_character(i,12,16);
force_view_center(12,16);
set_character_facing(i,0);
force_instant_terrain_redraw();

message_dialog("I hurried upstairs towards the infirmary-- I say 'hurried' although 'stormed' would probably be more accurate-- and hastily threw some new sheets on one of the cots there.","Kay and the others weren't far behind. _Careful now, lay him-- easy does it....._");

reset_dialog();
add_dialog_str(0,"They set him down carefully and immediately began their work. _I do not know what type of poison ails him, so we'll just have to treat them all. If this doesn't work-- well we'll have narrowed it down to a very few-- and nasty-- venoms._",0);
add_dialog_str(1,"They went about their work with speed and adroitness. I watched on without lending a hand as they wrapped his wound in a graymold salve and administered an intravenous antivenin.",0);
add_dialog_choice(0,"OK");
choice = run_dialog(1);
reset_dialog();
add_dialog_str(0,"Their work done, Brother Matthias and Gregor left to go about their other duties. I made to follow, but Father Kay's hand on my shoulder stopped me.",0);
add_dialog_choice(0,"OK");
choice = run_dialog(1);
erase_char(30);
activate_hidden_group(5);
set_char_dialogue_pic(29,306,0);
break;

beginstate 11;
block_entry(1);
if(get_flag(26,10) == 0)
	end();
if(get_flag(26,1) == 2){
	message_dialog("Father Kay strode into the room as if on cue. Seeing that the patient's eyes were open, he rushed over to the bedside. First, though, he turned to address me.","_You may go now, Adrianna. I'm sorry about all this-- but you've done a good thing here whether you know it or not._");
	message_dialog("That was it? I stood still for several seconds, but Father Kay had already turned to speak with the brigand. I left the clinic in a daze.","");
	relocate_character(i,11,21);
	force_view_center(11,21);
	set_character_facing(i,4);
	set_character_pose(i,0);
	flip_terrain(23,41);
	flip_terrain(24,41);
	//activate_hidden_group(4);
	force_instant_terrain_redraw();
}
if(get_flag(26,1) > 0)
	end();
reset_dialog();
add_dialog_str(0,"I didn't know what Father Kay was thinking-- why he brought this criminal into the Chapel or why he put me of all people to watch over him. I didn't agree, but I sullenly obeyed.",0);
add_dialog_str(1,"I sat on the bed next to him and tried to think of other things. When I did have to attend to him I'd try to forget who he was-- but it never worked. I couldn't help but feel that by healing him I was hurting friends.",0);
add_dialog_str(2,"I didn't wish anyone else to experience what I have-- but Father Kay had ordered it.",0);
add_dialog_choice(0,"OK");
choice = run_dialog(1);

message_dialog("I sat there for what felt like a lifetime. Color was returning to the man's face, and he was no longer sweating or struggling for breath. This would usually be a reassuring sign-- it meant the poison was leaving his system-- but I took no joy in it.","The sooner he was healed, the sooner he was out preying on the innocent again.");

message_dialog("The sun had set and I was still keeping my vigil. Occasionally Brother Gregor, who was in charge of the clinic, came in to see how things were going. But for the most part I was left alone with my thoughts and my anger.","");
set_ticks_forward(4000 - get_current_tick());
set_flag(26,1,1);
break;

beginstate 12;
if(get_flag(26,1) == 0){
	block_entry(1);
	message_dialog("A crowd had gathered just outside the front door to the south.","");
	end();
}
if(get_flag(25,1) == 4){
	message_dialog("There was something ominous about the silence from the dining hall to the south. I felt myself drawn towards it-- fearfully, cautiously, almost already regretting my decision, I turned and approached the dining hall doors.","But I went nonetheless.");
	block_entry(1);
}
if(get_flag(26,2) == 0){
	message_dialog("The sun had already set, and although Brother Gregor had brought a sandwich up to the clinic for my lunch, I had not had anything to eat since.","I could hear the noise of merriment coming from the dining hall, but was not in the mood to join in. Instead I headed for the Inner Sanctum-- forsaking the fellowship of my friends for silent reflection.");
	set_flag(26,2,1);
}
break;

beginstate 13;
if(get_flag(26,2) == 2){
	block_entry(1);
	message_dialog("I could hear the noise of merriment coming from within, but was not in the mood to join in. Instead I headed for the Inner Sanctum-- forsaking the fellowship of my friends for silent reflection.","");
}
break;

beginstate 14;
if((get_flag(25,1) == 5) || (get_flag(26,2) == 2))
	end();
block_entry(1);
if(get_flag(25,1) == 4)
	message_dialog("There was something ominous about the silence from the dining hall to the south. I felt myself drawn towards it-- fearfully, cautiously, almost already regretting my decision, I turned and approached the dining hall doors.","But I went nonetheless.");
else
	message_dialog("As much as I wanted to return to my bed, the commotion at the front door seemed more important at the time.","");
break;

beginstate 15;
if(get_flag(25,2) == 0)
	end();
if(get_flag(26,3) == 0){
	block_entry(1);
	relocate_character(i,17,22);
	set_character_facing(i,2);
	force_view_center(13,22);
	force_instant_terrain_redraw();
	set_flag(26,3,1);
	reset_dialog();
	add_dialog_str(0,"Even without seeing his face, I immediately realized this intruder wasn't Sly. He was something entirely outside of anything I'd ever seen, and much more threatening than a bandit.",0);
	add_dialog_str(1,"Up close his cloak was even more disorienting, whipping about his body as if blown by a gale though there was no breeze to disturb it. He had shoulder-length raven black hair and stood tall and confident-- a man who had never known fear.",0);
	add_dialog_str(2,"And facing him was none other than Father Kay.",0);
	add_dialog_choice(0,"OK");
	choice = run_dialog(1);

	large_draw_pic_dialog(306,"I will not let you harm him while he is under my protection. I will ask you again to leave.");

	message_dialog("He wasn't at all intimidated-- short, aged man facing down this otherworldly attacker. The intruder scoffed at him, clearly not intimidated.","_Fool! You would stand between a Wraith and his prey? Your life is forfeit._");
	large_draw_pic_dialog(306,"Perhaps. But I gave my life to serve these people long ago, I would gladly give it again.");
	message_dialog("And that was all. One second he was standing there, and then the next....","Oh god....");
	relocate_character(i,17,22);
	set_character_facing(i,2);
	force_instant_terrain_redraw();

	play_sound(18);
	set_character_pose(31,1);
	force_instant_terrain_redraw();
	pause(2);

	set_character_pose(7,1);
	force_instant_terrain_redraw();
	put_sparkles_on_char(7,0,10);
	run_animation_sound(12);
	pause(1);
	relocate_character(31,13,23);
	force_instant_terrain_redraw();
	put_jagged_zap(11,22,14,22,6);
	run_animation_sound(112);
	put_effect_on_space(14,22,2,6,0);
	run_animation();

	set_character_pose(7,2);
	force_instant_terrain_redraw();
	pause(3);

	set_character_pose(7,1);
	force_instant_terrain_redraw();
	put_sparkles_on_char(7,0,10);
	run_animation_sound(12);
	pause(1);
	
	relocate_character(31,12,22);
	force_instant_terrain_redraw();
	put_jagged_zap(11,22,13,23,6);
	run_animation_sound(112);
	put_effect_on_space(13,23,2,6,0);
	run_animation();

	set_character_pose(7,2);
	force_instant_terrain_redraw();
	pause(3);

	set_character_pose(31,0);
	force_instant_terrain_redraw();
	pause(2);

	set_character_pose(31,1);
	force_instant_terrain_redraw();
	put_effect_on_char(7,12,1,2);
	run_animation_sound(69);
	pause(2);

	play_sound(-29);
	set_character_pose(7,11);
	force_instant_terrain_redraw();
	pause(1);

	set_character_pose(7,12);
	force_instant_terrain_redraw();
	pause(1);

	set_character_pose(7,13);
	force_instant_terrain_redraw();
	pause(1);

	set_character_pose(7,14);
	force_instant_terrain_redraw();
	pause(1);

	set_character_pose(31,0);
	force_instant_terrain_redraw();
	pause(2);

	relocate_character(31,11,21);
	set_character_facing(31,0);
	force_instant_terrain_redraw();
	pause(4);

	play_sound(159);
	flip_terrain(11,21);
	pause(2);

	relocate_character(31,11,20);
	force_instant_terrain_redraw();
	pause(3);

	erase_char(31);

	message_dialog("He moved with blinding speed; I hardly had time to open my mouth before he was already across the hall. His sword was in his hand, although I don't even remember seeing him draw it.","And just as suddenly it was in Father Kay's chest.");
	reset_dialog();
	add_dialog_str(0,"I stood in silent horror, staring at the surreal scene with mouth agape. Blood ran from the corner of Father Kay's mouth, and welled from the wound that his clutching hands were powerless to stop.",0);
	add_dialog_str(1,"I was paralyzed, rooted in place by the shock of it all. The cloaked man, though had already moved on into the infirmary without giving a second thought to his victim.",0);
	add_dialog_str(2,"It wasn't until Kay went crashing to the floor that the spell was broken and I could rush to his side.",0);
	add_dialog_choice(0,"OK");
	choice = run_dialog(1);

	set_character_pose(14,14);
	set_character_facing(i,2);
	relocate_character(i,2,1);
	force_view_center(2,1);
	force_instant_terrain_redraw();

	pause(5);

	reset_dialog();
	add_dialog_str(0,"Tears flooded down my face as I cradled the head of the kindest, wisest, most patient and gentle man I'd ever knew. He'd been my adopted father for ten years, and in that time I don't think he ever raised his voice.",0);
	add_dialog_str(1,"But here he was bleeding to death in my arms. He wasn't a fighter-- none of them were-- but he was dying all the same. Nobody cares if you want to fight or not-- if you don't you'll just be cut down even faster.",0); 
	add_dialog_str(1,"There was nothing I could do to help him. Some things are beyond healing-- the only medicine is prevention.",0);
	add_dialog_str(2,"And I'd failed at that. All I could do was sob in frustration.",0);
	add_dialog_choice(0,"OK");
	choice = run_dialog(1);

	reset_dialog();
	add_dialog_str(0,"I was too late. I had seen it coming but I hadn't done anything. I'd felt it in my stomach from the start-- when I first saw Sly lying at the door. But I'd done nothing... I could do nothing.",0);
	add_dialog_str(1,"And now it was happening again. Father Kay had said it wouldn't, but his promises turned out to be as empty as usual.",0);
	add_dialog_str(2,"He could never guarantee anything, just relied on the goodwill of others and trusted that they'd respond the way he expected. The way they SHOULD.",0);
	add_dialog_str(3,"But what the hell does a monk know about wicked men?",0);
	add_dialog_choice(0,"OK");
	choice = run_dialog(1);

	reset_dialog();
	add_dialog_str(0,"There's nothing worth knowing about wicked men except how to protect yourself from them. I'd been wasting my time learning to minister to the sick and wounded, but I couldn't even protect myself let alone those I loved.",0);
	add_dialog_str(1,"Useless. Years of training with herbs and scalpels did nothing where a sharp piece of steel could have solved everything. All bloody useless.....",0);
	add_dialog_choice(0,"OK");
	choice = run_dialog(1);

	reset_dialog();
	add_dialog_str(0,"I'd nearly forgotten that the killer was still here. Even the sound of footfalls and the brush of his swirling cloak as he passed by went largely unheeded. He seemed just as content to ignore me as I was to ignore him.",0);
	add_dialog_str(1,"I just sat there, gasping for breath and struggling not to faint. I could feel the blackness creeping around me; my vision was blurred but it wasn't from the tears.",0);
	add_dialog_str(2,"Even sitting down I felt dizzy, I was breathing so shallowly and my heart was racing so quickly...",0);
	add_dialog_str(3,"I must have collapsed.",0);
	add_dialog_choice(0,"OK");
	choice = run_dialog(1);

	erase_char(14);
	
	set_character_pose(i,11);
	force_instant_terrain_redraw();
	pause(1);

	set_character_pose(i,12);
	force_instant_terrain_redraw();
	pause(1);

	set_character_pose(i,13);
	force_instant_terrain_redraw();
	pause(1);

	set_character_pose(i,14);
	force_instant_terrain_redraw();
	pause(1);
	
	pause(3);

	reset_dialog();
	add_dialog_str(0,"Everything was falling apart, and I did nothing but weep.",0);
	add_dialog_str(1,"I did nothing, and it killed me to admit that that was all I could do. All I could feel was an overwhelming helplessness and fear. I was paralyzed by it.",0);
	add_dialog_choice(0,"OK");
	choice = run_dialog(1);

	reset_dialog();
	add_dialog_str(0,"There are people who would have rose up and done something. People who don't sit back and let things happen to them, but act to shape things the way they want them to be. But I suppose a person like that wouldn't have let this happen in the first place.",0); 
	add_dialog_str(1,"If Logan had been here he wouldn't have let this happen. He would have faced down our foes like he always did, because he knew nobody else was strong enough to do it.",0);
	add_dialog_str(2,"But that was never my thing I suppose. I wasn't the one for heroics or bravery-- I'd leave that up to others. I'd patch up the wounds they got while fighting for me if I could.",0);
	add_dialog_str(3,"If I could. If I was at their side at all. If I wasn't too late.",0);
	add_dialog_choice(0,"OK");
	choice = run_dialog(1);

	reset_dialog();
	add_dialog_str(0,"Something happened then. Like a bolt of lightning striking a long parched forest the magnitude of what had just happened, and my role in it, lit my dull fear and helplessness into a raging blaze.",0);
	add_dialog_str(1,"I was on my feet, although I couldn't imagine why, and I was running, although I couldn't have said where. But there was something that had to be done.",0);
	add_dialog_str(2,"And I knew even in my blind fury what it was, and that I was the only one left to do it.",0);
	add_dialog_choice(0,"OK");
	choice = run_dialog(1);

	play_sound(48);
	relocate_character(i,19,30);
	force_view_center(19,30);
	activate_hidden_group(4);
	set_character_pose(i,2);
	set_character_facing(i,4);
	force_instant_terrain_redraw();

	message_dialog("I leapt down the stairs, legs pumping and chest heaving as I sprinted towards fate knows what.","I didn't realize what I was running to until I saw him.");
	small_draw_pic_dialog(305,"You'd do best to return to your friends, wench.");
	reset_dialog();
	add_dialog_str(0,"He wore a gray metal mask shaped in fate-knows-what terrifying form. It hid his face from me, but not his gaze. The mask seemed to soak up all the light that struck it, and his eyes seemed to shine it right back out.",0);
	add_dialog_str(1,"I flinched then, it was so unnerving to stare down that spectral glow. I averted my eyes, I had no choice, and I almost simply followed his advice and abandoned this madness.",0);
	add_dialog_str(2,"I don't know what I had been planning to do-- I don't suppose I had a plan at all-- but the pointlessness of facing down a trained and well armed man pierced through the furious haze that clouded my mind.",0);
	add_dialog_str(3,"I was unarmed and untrained, and the overwhelming futility rose up and-- for a moment at least-- quelled my anger.",0);
	add_dialog_str(4,"But even as I was about to turn back my eyes fell on a torch hanging on the wall, and the sight of its flickering flame seemed to set me afire once again. I snatched it from its sconce and leapt at the intruder.",0);
	add_dialog_str(5,"At least I was no longer unarmed.",0);
	add_dialog_choice(0,"OK");
	choice = run_dialog(1);
	reward_give(461);
	set_char_status(i,9,10,1,0);
	set_char_status(i,3,10,1,0);
}
break;

beginstate 22;
if(get_flag(25,1) >= 4){
	block_entry(1);
	end();
}
if(get_flag(26,0) == 0){
	block_entry(1);
	message_dialog("Morning prayer had ended early because of the interruption.","");
}
else{
	set_character_facing(i,0);
	move_to_new_town(25,25,41);
}
break;

beginstate 23;
if(get_flag(25,1) == 4){
	inc_flag(25,1,1);
	block_entry(1);
	message_dialog("I had sprinted to the doorway to the dining room, but once I was there I proceeded hesitantly-- reluctant to turn the corner and come face to face with what I expected-- dreaded-- to see.","");
	relocate_character(i,33,34);
	force_view_center(33,34);
	force_instant_terrain_redraw();
	pause(3);

	reset_dialog();
	add_dialog_str(0,"The dining room was in a state of chaos. Splintered furniture and smashed dishes were strewn about the room, and among them lay the battered bodies of several monks and their guests.",0);
	add_dialog_str(1,"There was no sign of their attacker, but I had already concluded who was responsible.",0);
	add_dialog_str(2,"The bandit. I couldn't even think about Sly without wanting to scream: to tear my hair in frustration and beat the walls. I'd been right-- but they were all too blind to see it. And now what I'd most dreaded had come true.",0);
	add_dialog_str(3,"And I was helpless to prevent it.",0);
	add_dialog_choice(0,"OK");
	choice = run_dialog(1);
	reset_dialog();
	add_dialog_str(0,"But there was no time for thoughts like that, there was work to be done. I hurried to kneel beside one of the monks, Brother Collin, and checked his pulse. It was faint-- but still there. He'd suffered a tremendous head wound and was unconscious.",0);
	add_dialog_str(2,"A shout from elsewhere in the Chapel interrupted my diagnosis.",0);
	add_dialog_str(3,"It sounded like it had come from upstairs.",0);
	add_dialog_choice(0,"OK");
	choice = run_dialog(1);

	reset_dialog();
	add_dialog_str(0,"My thoughts jumped to the cloaked man on the overlook. Torn between tending to Brother Collin and going to the source of the commotion, I stood frozen.",0);
	add_dialog_str(1,"Another shout finally tore me from the unconscious monk's side. Now that I was up, though, I was no longer hesitant. I left the room with a purpose, sprinting towards the source of the sound.",0);
	add_dialog_choice(0,"OK");
	choice = run_dialog(1);
}
break;

beginstate 24;
	erase_char(16);
	message_dialog("All the anger and fury that I could muster was no substitute for my opponent's agility and skill. He easily sidestepped my flailing attempts to strike him. Whenever it seemed I'd land a blow, at the last moment his blade would flash out to knock it aside","I collapsed and let the torch roll fro my hand-- as much from my frustration and exhaustion as from the blows I'd received during the fight.");
	set_char_status(i,9,-1 * get_char_status(i,9),1,0);
	set_char_status(i,3,-1 * get_char_status(i,3),1,0);
	relocate_character(i,46,1);
	force_view_center(46,1);
	set_character_pose(i,14);
	force_instant_terrain_redraw();
	play_sound(21);
	pause(1);
	reset_dialog();
	add_dialog_str(0,"I lay on the tile sobbing, trying to catch my breath between vain curses at my assailant. My passionate fury had gone, leaving room for the cold hopelessness to flood me again.",0);
	add_dialog_str(1,"But for some reason my body still seemed burning hot. I opened my eyes to see a fiery light reflected in the tiles around me, but didn't have the strength to roll over and watch the flames dance through the wooden rafters above me.",0);
	add_dialog_str(2,"I closed my eyes and stayed there on the floor, feeling the blazing heat scorch my back. I couldn't have moved if I'd wanted to, and I don't think at that point I even did.",0);
	add_dialog_choice(0,"OK");

	play_sound(73);
	put_field_on_space(45,0,1);
	put_field_on_space(45,1,1);
	put_field_on_space(45,2,1);
	put_field_on_space(46,0,1);
	put_field_on_space(46,2,1);
	put_field_on_space(47,0,1);
	put_field_on_space(47,1,1);
	put_field_on_space(47,2,1);
	force_instant_terrain_redraw();
	pause(2);
	small_draw_pic_dialog(305,"Such a pretty thing... What a shame...");
	pause(5);
	play_sound(73);
	pause(5);
	play_sound(96);
	relocate_character(i,44,44);
	force_view_center(44,44);

	force_instant_terrain_redraw();
	take_item(461);
	pause(1);

	message_dialog("When I came to I was lying in the dirt road leading up to the Chapel. My robes were singed and my skin and hair were coated with ash, but I was alive. How I'd mustered the strength and will to get out I'll never know.","At the time you'd have been hard pressed to convince me that it was a good thing, but through some sick twist of fate I had survived.");
	pause(1);
	message_dialog("The smoldering remains of the Chapel lay some fifty feet away, glowing dimly from the scattered fires that still sputtered among the wreckage. There was nothing there for me except the memory of my failures.","I got to my feet shakily. I wanted to run away from there, but I could hardly even stand. I had to get away. I had to put the ruins and what had happened there out of memory.");
	set_character_facing(i,0);
	set_character_pose(i,0);
	force_instant_terrain_redraw();
	reset_dialog();
	add_dialog_str(0,"I was startled by the sound of a horse nickering from behind me. I turned to find a sorry looking piebald, no doubt the property of one of the peasants that had come to visit the Chapel.",0);
	add_dialog_str(1,"A rope tied to a stake trailed from its neck, which it must have torn from the ground in the terror of the fire. Now though it had forgotten its fear and had wandered back.",0);
	add_dialog_str(2,"If only I could have done the same...",0);
	add_dialog_choice(0,"OK");
	choice = run_dialog(1);
	set_character_facing(i,4);
	force_instant_terrain_redraw();
break;

beginstate 25;
if(in_horse() == -1){
	message_dialog("I wanted to flee the sight of the ruined Chapel, but I was too exhausted to walk.","");
	block_entry(1);
}
else{
	message_dialog("I rode away from the Chapel, never looking back and hardly breathing until I was far enough that the smell of smoke and ash no longer hung in the air.","When I reached the main road I turned north towards Cigosal, for lack of a better destination. By all reports the capital city was a den of corruption and evil, but if I went looking for somewhere that wasn't I'd be searching for quite some time.");
	message_dialog("The horse trotted slowly down the road without any guidance or intervention on my part, which was good because I'm not much of a horseman. I allowed myself to nod off into a restless sleep, the stress and exhaustion of the day finally catching up to me.","");
	set_ticks_forward(0 - get_current_tick());
	move_to_new_town(27,24,43);
}
break;

beginstate 26;
if((get_flag(26,4) == 0) && (in_horse() > -1)){
	message_dialog("I approached the horse slowly, not wanting to spook it. I didn't have to worry, it was a docile animal, the years having worn away any rebelliousness it once possessed.","It didn't object to my approach, even when I took the reigns and clumsily pulled myself onto its back.");
	set_flag(26,4,1);
}
break;

beginstate 100;
block_entry(1);
break;

beginstate 102;
block_entry(1);
if(get_flag(25,1) > 0)
	message_dialog("No, the noise had come from the west.","");
else
	message_dialog("I wasn't ready to return to my room. The whole bandit incident had me too riled up for sleep.","");
break;